![]() ![]() This corresponds to the center of a viewport between -16, -, 512 (the right and the bottom boundaries of the render target): However, the green rectangle, that has stencil test enabled, has its bottom-right corner at 632, 208. This is correct for the red rectangle, and matches the behavior on Nvidia and WARP. The vertex shader generates a rectangle covering the upper-left quadrant of the viewport - that is, from -16, -96, to 752, 288). The render target is 1280x512, and the viewport is at -16, -96, with the size 1536x768 (the right edge at 1520, 672). Here is a screenshot comparing a rectangle drawn with stencil testing disabled ("culled", in red - with all culling disabled by PIX) and one with stencil enabled ("visible", that passed all tests - in green). ![]() The viewport, though, doesn't seem to be clamped to the left and the top edges - negative TopLeftX and TopLeftY are handled as normal. Originally, this issue was reported on GitHub for the Xenia Xbox 360 emulator, which uses a 8192x8192 viewport (the maximum size of a render target on the Xbox 360) to emulate drawing directly in screen coordinates without a viewport, that is possible on the Xbox 360, without vertex position precision loss caused by the division (it's simple exponent biasing for power of two), but render targets are generally much smaller than that size - so the clear rectangle drawn by the game becomes very small. exe you will get 1 folder with 2 sub folders inside the first sub-folder is the installer for MIJ in the second sub-folder is a folder name local copy the local folder to C:\Program Files\MotioninJoy\ds3\ after installing MIJ, then add DS3Tool.exe and MIJcmd.exe to your windows firewall Incoming and outgoing rules as blocked programs so it can't connect to the internet use the local button at the top when you open up MIJ to start using it.When stencil test is enabled in the pipeline state in Direct3D 12, the right and the bottom edges of the viewport are clamped to the right and the bottom edges of the render target. When you run the 7-zip self-extracting archive. v0.6003 is the only version that works with my $10 CSR BT USB adapter If you need a 32-bit version let me know and i'll put on together. Here is my personal copy of MIJ v0.6003 Offline that I use I actually have the same issue with AC when I use the Xbox360 emulator mode, For me if I use X360 mode on my DS3 my Left and Right Triggers don't work even when I put them into analog mode but everything works perfectly if I use Playstation 3 mode. If you have a DualShock 3 available you can use MotionInJoy v0.6003 Offline with the the controller in Playstation 3 mode this is how I play the game. Can you please help me? I'm very curious about this game and I want to play it, but not like this. I tried everything, downloaded lots of stuff, but nothing worked. I supposed that that was the problem, and tried to change it, but it's like it's not even there, I can't interact with it in any way! ![]() I tried searching in the game's options while playing, and I saw that there is an option, called something like "high profile activator" that is on "off". You may understand why it's almost impossible to play like this, since LT is still linked to the targeting system. If I keep LT pressed, Altair reverses in low profile, but just as long as I keep it pressed. Second, the high profile mode gets triggered when I press the LT button, and afterwards I can't shut it off in any way. I checked the joypad (Xbox One), but it works on other games, and in the configuration of the controls it is assigned to the high profile mode activation. Hi, I started playing Assassin's Creed very recently, but I encountered a very big problem with the high and low proflies.įirst of all, the RT button doesn't work. ![]()
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